Vignette Shader

The color and size of the vignette effect is adjustable.

shader_type canvas_item;

uniform vec4 color: hint_color;
uniform float multiplier = 0.2;
uniform float softness = 3.0;

void fragment() {
	float value = distance(UV, vec2(0.5));
	COLOR = vec4(color.rgb, smoothstep(multiplier, softness, value));
}

Video

#godot#shader#asset